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Intruder CT – epic gameplay trailer

by mmankt on April 26, 2012 · No Comments · in games

Still looking for sponsors!

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Intruder: CT has gone gold!

by mmankt on April 19, 2012 · No Comments · in games, news

Always wanted to say that. Anyways the game is done and ready to find a sponsor from Monday.

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flatEngine is now mGine!

by mmankt on April 15, 2012 · No Comments · in development, news

As the title says. It has come a long way since Madness: The Stand and  ever more is planned after Intruder:CT. mGine – is the new face of mmankt’s games. I’m planning an article about my future projects and mGine’s development.

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Intruder CT is 98% done!

by mmankt on April 9, 2012 · No Comments · in development, games, news

A post on my newgrounds page with a look at level creation and imminent gold status: http://mmankt.newgrounds.com/news/post/705708

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Intruder Combat Training!

by mmankt on January 12, 2012 · No Comments · in Uncategorized

http://mmankt.newgrounds.com/news/post/679813

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It’s coming

by mmankt on November 17, 2011 · No Comments · in development

Back to work and it’s coming soon!   It's coming![/caption] I’ve been sick for a month, but now I’m back stronger and better ! I finished 1st stage of collage in September so now I’m cool’n’shit. Proceeding to the masters degree. Expect a trailer and test [...] Continue Reading…

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Getting a contact point between two bodies in box2d as3

by mmankt on June 21, 2011 · 2 Comments · in development, tips

Sometimes you need to know at what exact point two bodies are touching, for example, I need to know this to emit sparks when a metal barrel falls on concrete at certain speed. First of all you need your own custom class that extends b2ContactListener and add it to box2d’s [...] Continue Reading…

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Checking if 2 static bodies collide/overlap/touch in box2d

by mmankt on June 20, 2011 · No Comments · in development, tips, tutorials

Sometimes you need to check if 2 static bodies overlap. It’s natural no to test for static bodies contact. You can’t do this with sensors, which would be the logical solution. So how do do it? Here’s a code i adapted from here: (comments in the code) private function check_touch():Boolean { for [...] Continue Reading…

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