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Intruder Combat Training!

by mmankt on January 12, 2012 · No Comments · in Uncategorized

http://mmankt.newgrounds.com/news/post/679813

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It’s coming

by mmankt on November 17, 2011 · No Comments · in development

Back to work and it’s coming soon!   It's coming![/caption] I’ve been sick for a month, but now I’m back stronger and better ! I finished 1st stage of collage in September so now I’m cool’n’shit. Proceeding to the masters degree. Expect a trailer and test [...] Continue Reading…

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Getting a contact point between two bodies in box2d as3

by mmankt on June 21, 2011 · No Comments · in development, tips

Sometimes you need to know at what exact point two bodies are touching, for example, I need to know this to emit sparks when a metal barrel falls on concrete at certain speed. First of all you need your own custom class that extends b2ContactListener and add it to box2d’s [...] Continue Reading…

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Checking if 2 static bodies collide/overlap/touch in box2d

by mmankt on June 20, 2011 · No Comments · in development, tips, tutorials

Sometimes you need to check if 2 static bodies overlap. It’s natural no to test for static bodies contact. You can’t do this with sensors, which would be the logical solution. So how do do it? Here’s a code i adapted from here: (comments in the code) private function check_touch():Boolean { for [...] Continue Reading…

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Death animations!

by mmankt on June 17, 2011 · No Comments · in development, games, news

Hi! A long time without an update but I finally have a few days to work on my game. It’s not like I didn’t spend any time on it during the last month – I took any free time I could to make some awesome death animations. Ragdolls are [...] Continue Reading…

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Still alive

by mmankt on May 24, 2011 · No Comments · in development, games, news

I didn’t have much time to work on my glorious game right now. I’m really busy finishing college, but right after I’m done with that useless shit I’m back to full time development. I’m gonna need 1 month or so to finish it. But right now I can’t work [...] Continue Reading…

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dev update

by mmankt on April 6, 2011 · 2 Comments · in games, news

(from mmankt.newgrounds.com)   Hey. I completed stage 1 in shooter development – shooting and walking. Obviously a lot of systems had to be done before that. When you’re using skeletal animation things get a bit more tricky so it’s a whole different story than using flash for animations etc – but the [...] Continue Reading…

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Stage 1: character walking and shooting

by mmankt on March 31, 2011 · 2 Comments · in development, games, news

While making a shooter the first thing you need is the making character walk and shoot stuf. What you see here is: -skeletal animation with multiple animations blending and smooth ‘on the fly’ transitions – foot placement correction (IK based) -particle effects with collisions -box2d integration -full bullet ballistics with ricochets and penetration – IK [...]

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    Wojtek
    • exam session is nearing, won't be able to work too much on the game for the next 3 weeks. damn 01:16:21 AM January 16, 2012 from web ReplyRetweetFavorite
    • I think I managed to fix an annoying bug when fast particles would pass through ground because they ignore small dynamic bodies lying on it 10:13:29 PM January 14, 2012 from Twitter for Android ReplyRetweetFavorite
    • thanks to quite shitty box2d documentation I'm using raycasting in a bit too complicated way-rewriting may help some bugs 04:08:49 PM January 14, 2012 from Twitter for Android ReplyRetweetFavorite
    • I added the new wandering particles to a few effects in the game-sweet 04:07:43 PM January 13, 2012 from Twitter for Android ReplyRetweetFavorite
    • implemented wandering particles-amazing effects, uploading a video on my YT channel-mmankt 07:34:31 PM January 12, 2012 from Twitter for Android ReplyRetweetFavorite
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